Posted 13 December 2006 - 05:11 PM
@ Urbalist: I agree with you completely. This makes me think of a book by Kevin Lynch, [url=http://www.amazon.com/What-Time-Place-Kevin-Lynch/dp/0262620324:d5566]What Time is This Place?[/url:d5566], which I've been trying to get a hold of, and I think the basic question applies to fake "heritage" architecture, too. From what I understand, Lynch's book asked after the human sense of time, the subjective experience of it (vs. what the clocks or calendars tell us), and he then argued that our innate sense of time affects how we look at (and change) the built environment.
When I'm around a whole fake "town" (and I've been to some of those lifestyle malls and Santana-style things in the US), I actually get a sense of "no-time," of my own sense of time somehow ebbing away, because something about the "architecture" is so all-at-once (but not real time). Also, I can't help feeling that there is only one way to spend time there, namely touristically and as a consumer. There're no other ways to spend or experience time there, no other options, because there's nothing to imagine as having happened over time. In other words, it's as though my "innate sense of time" (the kind Lynch argues all humans have) is shut down by the compressed "time" of the fakery. Consequently, all the fibreglass ornaments and details become oppressive.
When you buy a game, you buy the rules. Play happens in the space between the rules.